Jumphobia:
Homeward Bound
Jump, skip, hop and leap! Go as far as your little wheel can take you!
Play as little delivery bot from the far flung future controlled by the monolithic 'MARE' corporation.
Find your way back home through the perilous deserts, dead forests and untold wild lands that lie ahead
Details
Role: Level Design and Quality Assurance Intern
Time: 1 month
Studio: Wix Games
Contributions
Level Design. Created level blueprints on paper to plan the player’s emotional journey before bringing them to life using a proprietary in-house game engine.
Quality Assurance. Play tested levels and gave feedback on interest curve, difficulty spikes and storytelling.
Achievements
My first role in the game industry!
Design Process
Iterate
Design
Build
Test
Deliver
Level Criteria
Journey. I would begin by planning a level on paper or go straight into the engine and start building immediately.
Core Mechanic. My design would be refined by making sure it presented unique ways the player could solve puzzles using the core mechanic.
Story. I consistently aimed to create memorable levels, utilising provided art assets for environment storytelling in unique and engaging ways for players.
Example Level
This a high level overview of a level, planning the emotional experience and journey for a player.
Selected Encounters
The final version of sections implemented in the game from the layout above.
Spike Obstacles
Laser Avoidance